Bug fixes, new blocks
## **Features & Gameplay**
* **Beginnings of Modding Support:** Implemented a Content Pack System and dynamic block palette system for modding.
* **Rails & Minecarts:** Added Rail blocks, Minecart entities, and refactored Block/Item IDs and physics for them. Minecarts don't quite work yet.
* **Physics Improvements:** Prevented block placement inside the player and allowed jumping when stuck.
* **Inventory:** Tweaked inventory UI and functionality.
### **Rendering & Graphics**
* **Culling Fixes:** Corrected voxel face culling with accurate FCC neighbor offsets.
* **Debug Visuals:** Added visual highlights for aimed voxel faces and culling state details in debug mode.
* **Textures:** Fixed dynamic UV mapping to preserve original textures.
### **Bug Fixes**
* Fixed invisible blocks and unknown names in the inventory.
* Resolved `ReferenceError` for `worldToGrid` and `CHUNK_SIZE`.
* Fixed `main.tsx` missing function definitions.
* Corrected entity renderer stride issues.
* Fixed block removal logic and implemented safer block interaction.
Files
Rhombica
Minecraft but instead of cubes its hexagons(rhombic dodecahedrons actually)
| Status | Prototype |
| Author | Æthyr |
| Genre | Survival |
| Tags | Procedural Generation, Voxel |
Leave a comment
Log in with itch.io to leave a comment.